Difference between revisions of "Tutorials:STF Conversion Tute Step 5"

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(Step 5: Extract the Sims 2 (TS2) Mesh and Textures)
(Step 5: Credit Original Creator)
 
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==Step 5: Extract the Sims 2 (TS2) Mesh and Textures==
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==Step 5: Credit Original Creator==
  
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Give Credit where Credit is Due. When you take a TS2 mesh that someone else made and convert it to TS3, remember to put their creator's name in your package name. That way there will never be any confusion over who made what. Yes, you are doing a lot of work to convert TS2 objects to TS3, but they made the original item and should be remembered for what they contributed to the game.
[[File:simpe-mesh-extraction.jpg|thumb|alt=Alt text|simpe mesh extraction]]
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You need to extract the mesh and textures from your favorite TS2 object.
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* Open Simpe - click File, open
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I recommend using the following naming convention for converted items. You can rearrange them to suit your own creator style, but I think your package names should have the following elements.
* Navigate to your TS2 package and open it.
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:1. In the Resource Tree, click on the Geometric Data Container (GMDC)
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:2. In the Resource List, click on the (meshname)_tslocator_gmdc
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:3. At the bottom of SimPE select the Plugin View and make sure the TS2 mesh is checked, (In this case, it's called foilage
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:4. Click the Export button and save it to your new working folders.
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*Navigate to your TS2-original folder and save the extracted mesh.obj (see simpe mesh extraction)
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'''(your creator name)_(what this is)_(TS2 creator's name)_(name of your object).package'''
  
# Back in SImPE, extract the image files. You only need the texture files
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''Example:''
* In the resource Tree, select Texture Image (TXTR)(2)
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* In the Resource List, select the foliaged_txtr (You don't need the TS2 alpha)
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'''porkypine_TS3-conversion_of-Macarossi_DragonTree.package'''
* In the Plugin View, select the largest size - in this case it is a 512 x 512 image - remember this size,  You will need that info later for the UV map and the texture conversions.
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* Click Export
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I know that in English there should be an apostrophe s (porkypine's or Macarossi's) to denote the possessive but I recommend not using them in file names.
* Navigate to your TS2-original folder and save the extracted texture.png  (ts2-texture.jpg)
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* Close Simpe
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* [[Tutorials:STF Conversion Tute Step 6]]
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[[Category:Sims 3 Modding Tutorials]][[Category:Sims 3 Objects Tutorials]][[Category:Tutorials by porkypine]]

Latest revision as of 00:48, 10 March 2013

[edit] Step 5: Credit Original Creator

Give Credit where Credit is Due. When you take a TS2 mesh that someone else made and convert it to TS3, remember to put their creator's name in your package name. That way there will never be any confusion over who made what. Yes, you are doing a lot of work to convert TS2 objects to TS3, but they made the original item and should be remembered for what they contributed to the game.

I recommend using the following naming convention for converted items. You can rearrange them to suit your own creator style, but I think your package names should have the following elements.

(your creator name)_(what this is)_(TS2 creator's name)_(name of your object).package

Example:

porkypine_TS3-conversion_of-Macarossi_DragonTree.package

I know that in English there should be an apostrophe s (porkypine's or Macarossi's) to denote the possessive but I recommend not using them in file names.

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