Difference between revisions of "Sims 3:0x0358B08A"

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(Overview)
(Reworking of structure - new info from breast size slider. Still tentative. -cmar)
Line 29: Line 29:
 
  7STRING Part name // UnicodeBE
 
  7STRING Part name // UnicodeBE
 
   
 
   
  DWORD
+
  DWORD                 // Always 2 ?
 
   
 
   
 
  --If Version == 8, the Blend Geometry ([[Sims_3:0x067CAA11|0x067CAA11]]) Resource Key:
 
  --If Version == 8, the Blend Geometry ([[Sims_3:0x067CAA11|0x067CAA11]]) Resource Key:
Line 39: Line 39:
 
  --Repeat Entry count times:
 
  --Repeat Entry count times:
 
  DWORD [[#Facial Region Flags|Facial Region Flags]] // (For Clothing) (?)
 
  DWORD [[#Facial Region Flags|Facial Region Flags]] // (For Clothing) (?)
  DWORD mayHaveBone
+
  DWORD GEOM count
  --if mayHaveBone is zero:
+
  --repeat GEOM count times:
  DWORD useGeom
+
  DWORD GEOM [[Sims 3:CAS Part Flags#Age, Species, Gender and Handedness|Age, Species, Gender and Handedness]]
--if mayHaveBone is non-zero or useGeom is non-zero:
+
  FLOAT GEOM Amount
DWORD Geom [[Sims 3:CAS Part Flags#Age, Species, Gender and Handedness|Age, Species, Gender and Handedness]]
+
  DWORD GEOM VPXY Index in TGI
  FLOAT Geom Amount
+
DWORD Bone count
  DWORD Geom Index // ?always zero
+
  --repeat Bone count times:
  --if mayHaveBone is non-zero:
+
  DWORD Bone [[Sims 3:CAS Part Flags#Age, Species, Gender and Handedness|Age, Species, Gender and Handedness]]
  DWORD useBone
+
FLOAT Bone Amount
--if useBone is non-zero:
+
DWORD Bone VPXY Index in TGI
DWORD Bone [[Sims 3:CAS Part Flags#Age, Species, Gender and Handedness|Age, Species, Gender and Handedness]]
+
FLOAT Bone Amount
+
DWORD Bone Index
+
 
   
 
   
DWORD
 
 
   
 
   
 
  --Insert [[Sims 3:Key table|resource references]] here  // Version 7 and Version 10 - points to VPXY  
 
  --Insert [[Sims 3:Key table|resource references]] here  // Version 7 and Version 10 - points to VPXY  

Revision as of 18:26, 16 December 2012

Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

Face Part - FACE
TypeID:0x0358B08A
Game Version:The Sims 3



Overview

(Also applies to Clothing Parts (0x062C8204,0x0A037DDA))

I've not worked out the entry format exactly, but it's more a matter of checking to make sure data style doesn't change across files. I need independent confirmation that this works please!

-Karybdis

Updated and verified as part of s3pi build process. -- PLJ

Version 7 info (store packages only??) - cmar

Version 10 - Sims Medieval, seems to otherwise be identical to Version 7 structure. - cmar

Format

DWORD - Version

// Key table:
DWORD TGI_offset	// from after this DWORD
DWORD TGI_size		// Version 7 and Version 10: (4 + TGIcount * 16), Version 8: (4 + tgiCount * 16) PLUS EIGHT (for no readily apparent reason)

7STRING Part name	// UnicodeBE

DWORD                  // Always 2 ?

--If Version == 8, the Blend Geometry (0x067CAA11) Resource Key:
	DWORD bgType
	DWORD bgGroup
	QWORD bgInstance

DWORD Entry count
--Repeat Entry count times:
	DWORD Facial Region Flags	// (For Clothing) (?)
	DWORD GEOM count
	--repeat GEOM count times:
		DWORD GEOM Age, Species, Gender and Handedness
		FLOAT GEOM Amount
		DWORD GEOM VPXY Index in TGI

DWORD Bone count

	--repeat Bone count times:
		DWORD Bone Age, Species, Gender and Handedness
		FLOAT Bone Amount
		DWORD Bone VPXY Index in TGI


--Insert resource references here  // Version 7 and Version 10 - points to VPXY 

Facial Region Flags

Bit Value Part
0 0x001 Eyes
1 0x002 Nose
2 0x004 Mouth
3 0x008 TranslateMouth
4 0x010 Ears
5 0x020 TranslateEyes
6 0x040 Face
7 0x080 Head
8 0x100 Brow
9 0x200 Jaw
10 0x400 Body
11 0x800 Eyelashes
Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

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