Difference between revisions of "Tutorials:TS4 Object Tutorials"

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(Object Editing & Recoloring)
(Object Editing & Recoloring)
 
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===Object Editing & Recoloring===
 
===Object Editing & Recoloring===
  
Look for the [[Image:Gold_star-25pixels.jpg|25x25px]][[Image:Gold_star-25pixels.jpg|25x25px]][[Image:Gold_star-25pixels.jpg|25x25px]][[Image:Gold_star-25pixels.jpg|25x25px]][[Image:Gold_star-25pixels.jpg|25x25px]] Beginner tutorials which detail everything for absolute beginners.
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* [http://sims4studio.com/thread/856/finish-object-tutorial-absolute-beginners Start to Finish Object Tutorials for Absolute Beginners by orangemittens at sims4studio.]  
  
 
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*[http://sims4studio.com/thread/81/weight-transfer-blender?page=1 Weight Transfer in Blender by Brujah at S4S] This is how you transfer (copy) vertex weight values from game meshes to your new mesh parts in Blender. ''(Older Sims versions called them '''Bone Assignments'''.)''  It's way easier than the old bone assignments in Milkshape because instead of configuring each vertex by itself, you select the game piece, then your 'new mesh' piece and transfer the vertexes weights all at once.  The new mesh vertexes will pick up the vertex weights based on it's proximity to vertexes in the active game mesh you selected.  
* [http://sims4studio.com/thread/856/finish-object-tutorial-absolute-beginners Start to Finish Object Tutorials for Absolute Beginners by orangemittens at sims4studio.][[Image:Gold_star-25pixels.jpg|25x25px]][[Image:Gold_star-25pixels.jpg|25x25px]][[Image:Gold_star-25pixels.jpg|25x25px]][[Image:Gold_star-25pixels.jpg|25x25px]][[Image:Gold_star-25pixels.jpg|25x25px]] This is a 5 star beginners tutorial.   
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*[http://sims4studio.com/thread/81/weight-transfer-blender?page=1 Weight Transfer in Blender by Brujah at S4S] [[Image:Gold_star-25pixels.jpg|25x25px]][[Image:Gold_star-25pixels.jpg|25x25px]][[Image:Gold_star-25pixels.jpg|25x25px]][[Image:Gold_star-25pixels.jpg|25x25px]][[Image:Gold_star-25pixels.jpg|25x25px]] This is how you transfer (copy) vertex weight values from game meshes to your new mesh parts in Blender. ''(Older Sims versions called them '''Bone Assignments'''.)''  It's way easier than the old bone assignments in Milkshape because instead of configuring each vertex by itself, you select the game piece, then your 'new mesh' piece and transfer the vertexes weights all at once.  The new mesh vertexes will pick up the vertex weights based on it's proximity to vertexes in the active game mesh you selected.  
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* [http://sims4studio.com/thread/982/convert-sims-2-object-4#ixzz49JxLP02f How to convert a Sims 2 object to Sims 4  by Orangemittens at S4S]
 
* [http://sims4studio.com/thread/982/convert-sims-2-object-4#ixzz49JxLP02f How to convert a Sims 2 object to Sims 4  by Orangemittens at S4S]

Latest revision as of 13:31, 5 April 2021

Tutorials by Category

CAS | Patterns/Walls/Floors | Objects | Building | Modding | Advanced Modding 

Contents

[edit] Sims 4 Object Creation Tutorials

[edit] General Info

[edit] Object Editing & Recoloring

  • Weight Transfer in Blender by Brujah at S4S This is how you transfer (copy) vertex weight values from game meshes to your new mesh parts in Blender. (Older Sims versions called them Bone Assignments.) It's way easier than the old bone assignments in Milkshape because instead of configuring each vertex by itself, you select the game piece, then your 'new mesh' piece and transfer the vertexes weights all at once. The new mesh vertexes will pick up the vertex weights based on it's proximity to vertexes in the active game mesh you selected.

[edit] Blender Tutorials


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