Difference between revisions of "Tutorials:STF Conversion Tute Step 6"
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* Navigate to your TS2-original folder and save the extracted texture.png | * Navigate to your TS2-original folder and save the extracted texture.png | ||
* Close Simpe | * Close Simpe | ||
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* [[Tutorials:STF Conversion Tute Step 7]] | * [[Tutorials:STF Conversion Tute Step 7]] | ||
[[Category:Sims 3 Modding Tutorials]][[Category:Sims 3 Objects Tutorials]][[Category:Tutorials by porkypine]] | [[Category:Sims 3 Modding Tutorials]][[Category:Sims 3 Objects Tutorials]][[Category:Tutorials by porkypine]] |
Latest revision as of 00:48, 10 March 2013
[edit] Step 6: Extract the Sims 2 (TS2) Mesh and Textures
To start, extract the mesh and textures from your favorite TS2 object.
- Open Simpe - click File, open
- Navigate to your TS2 package and open it.
- 1. In the Resource Tree, click on the Geometric Data Container (GMDC)
- 2. In the Resource List, click on the (meshname)_tslocator_gmdc
- 3. At the bottom of SimPE select the Plugin View and make sure the TS2 mesh is checked, (In this case, it's called foilage
- 4. Click the Export button and save it to your new working folders.
- Navigate to your TS2-original folder and save the extracted mesh.obj (see simpe mesh extraction)
- Back in SImPE, extract the image files. You only need the texture files, not the alpha.
- 1. In the resource Tree, select Texture Image (TXTR)(2)
- 2. In the Resource List, select the foliaged_txtr (You don't need the TS2 alpha)
- 3. In the Plugin View, select the largest size - in this case it is a 512 x 512 image - remember this size. You will need the size info later for the UV map and the texture conversions.
- 4. Click Export
- Navigate to your TS2-original folder and save the extracted texture.png
- Close Simpe