Sims 3:TestTable
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Revision as of 13:57, 3 June 2009 by Inge Jones (Talk | contribs)
Type ID | Abbr | Type | Comments | Found in (for example) |
---|---|---|---|---|
0x???????? | TEMP | temp | Template entry |
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0x00AE6C67 |
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0x00B2D882 | dds | DDS Image |
| |
0x00B552EA |
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0x015A1849 | GEOM | geom | Body Geometry File |
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0x0166038C | NMAP | nmap | Name Map |
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0x01661233 | MODL | scene | Object Model (aka Object Geometry) |
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0x01A527DB | audio snr (voice/aud) |
| ||
0x01D0E6FB | VBUF | Vertex buffer | ||
0x01D0E70F | IBUF | Index buffer | ||
0x01D0E723 | VRTF | Vertex format | ||
0x01D0E75D | MATD | scene | Material Definition? |
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0x01D0E76B | SKIN | scene | ||
0x01D10F34 | MLOD | scene | Object Model LODs (aka Object Geometry LODs) |
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0x01EEF63A | audio sns (fx/music) |
| ||
0x02019972 | MTST | scene | Scenegraph Resource |
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0x021D7E8C | TREE | scene | Scenegraph Resource |
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0x022B756C |
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0x025C90A6 | css | CSS |
| |
0x025C95B6 | xml |
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0x025ED6F4 | xml | CAS parts? |
| |
0x029E333B | audio voice (controllers) |
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0x02C9EFF2 | audio submix (mixers) |
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0x02D5DF13 | JAZZ | Animation Sequences |
| |
0x02DC343F | OBJK | Looks like it says what the object is one of and what script set it should run |
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0x033260E3 | TKMK |
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0x0333406C | xml | Uses include tuning constants |
| |
0x033A1435 | Property sets? The groupID seems to match the second half of the InstanceID of several other resources of the same object. |
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0x033B2B66 |
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0x0341ACC9 |
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0x034AEECB |
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0x0354796A |
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0x03555BA8 |
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0x0355E0A6 | Slot adjusts |
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0x0358B08A | Face parts |
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0x03B33DDF | xml | These are like the stuff you had in TTAB. Motive advertising and autonomy etc |
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0x03B4C61D | LITE |
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0x03D843C2 |
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0x03D86EA4 | Street Details (world) |
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0x03E80CDC | got the hood name in also |
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0x0418FE2A | Catalog fence |
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0x044735DD |
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0x044AE110 | xml |
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0x046A7235 |
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0x048A166D |
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0x0498DA7E |
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0x049CA4CD | Catalog Stairs |
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