Sims 3:TestTable

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Revision as of 13:57, 3 June 2009 by Inge Jones (Talk | contribs)

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Type ID Abbr Type Comments Found in (for example)
0x???????? TEMP temp Template entry
  • FullBuild0.package
  • Object package
0x00AE6C67
  • FullBuild0.package
0x00B2D882 dds DDS Image
  • FullBuild0.package
  • FullBuild2.package
  • Sunset Valley.world
  • smallNeutral_a.package
  • largeVictorian_a.package
  • Saved game
  • Object package
0x00B552EA
  • FullBuild0.package
0x015A1849 GEOM geom Body Geometry File
  • FullBuild0.package
0x0166038C NMAP nmap Name Map
  • FullBuild0.package
  • FullBuild1.package
  • FullBuild2.package
  • GameplayData.package
  • Sunset Valley.world
  • May be in any package you like
0x01661233 MODL scene Object Model (aka Object Geometry)
  • FullBuild0.package
  • Sunset Valley.world
  • largeVictorian_a.package
  • Object package
  • Saved game
  • Object packages
0x01A527DB audio snr (voice/aud)
  • FullBuild1.package
0x01D0E6FB VBUF Vertex buffer
0x01D0E70F IBUF Index buffer
0x01D0E723 VRTF Vertex format
0x01D0E75D MATD scene Material Definition?
  • FullBuild0.package
0x01D0E76B SKIN scene
0x01D10F34 MLOD scene Object Model LODs (aka Object Geometry LODs)
  • FullBuild0.package
  • Object packages
0x01EEF63A audio sns (fx/music)
  • FullBuild1.package
0x02019972 MTST scene Scenegraph Resource
  • FullBuild0.package
0x021D7E8C TREE scene Scenegraph Resource
  • FullBuild0.package
0x022B756C
  • Sunset Valley.world
0x025C90A6 css CSS
  • UI.package
0x025C95B6 xml
  • FullBuild0.package
0x025ED6F4 xml CAS parts?
  • FullBuild0.package
  • Martinez.package
0x029E333B audio voice (controllers)
  • FullBuild1.package
0x02C9EFF2 audio submix (mixers)
  • FullBuild1.package
0x02D5DF13 JAZZ Animation Sequences
  • JazzData.package
0x02DC343F OBJK Looks like it says what the object is one of and what script set it should run
  • FullBuild0.package
  • Object packages
0x033260E3 TKMK
  • JazzData.package
0x0333406C xml Uses include tuning constants
  • GameplayData.package
  • FullBuild0.package
  • UI.package
0x033A1435 Property sets? The groupID seems to match the second half of the InstanceID of several other resources of the same object.
  • Sunset Valley.world
  • Martinez.package
  • FullBuild0.package
  • Object packages
  • Sim packages
0x033B2B66
  • Sunset Valley.world
0x0341ACC9
  • Sunset Valley.world
  • Martinez.package
  • FullBuild0.package
  • largeVictorian_a.package
  • Sim packages
0x034AEECB
  • FullBuild0.package
0x0354796A
  • FullBuild0.package
0x03555BA8
  • FullBuild0.package
0x0355E0A6 Slot adjusts
  • FullBuild0.package
0x0358B08A Face parts
  • FullBuild0.package
0x03B33DDF xml These are like the stuff you had in TTAB. Motive advertising and autonomy etc
  • GameplayData.package
0x03B4C61D LITE
  • FullBuild0.package
0x03D843C2
0x03D86EA4 Street Details (world)
  • Sunset Valley.world
  • Saved game
0x03E80CDC got the hood name in also
  • Saved game
0x0418FE2A Catalog fence
  • FullBuild0.package
0x044735DD
  • Sunset Valley.world
0x044AE110 xml
  • Sunset Valley.world
  • largeVictorian_a.package
  • FullBuild0.package
0x046A7235
  • Sunset Valley.world
  • Saved game
0x048A166D
  • Sunset Valley.world
  • largeVictorian_a.package
  • FullBuild0.package
  • Saved game
0x0498DA7E
  • Sunset Valley.world
  • Saved game
0x049CA4CD Catalog Stairs
  • FullBuild0.package



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