Sims 3:0x0358B08A
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Modding Reference by Category | |
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Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |
Face Part - FACE | ||
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TypeID: | 0x0358B08A | |
Game Version: | The Sims 3 |
Overview
(Also applies to Clothing Parts (0x062C8204,0x0A037DDA))
I've not worked out the entry format exactly, but it's more a matter of checking to make sure data style doesn't change across files. I need independent confirmation that this works please!
-Karybdis
Updated and verified as part of s3pi build process. -- PLJ
Version 7 info (store packages only??) - cmar
Version 10 - Sims Medieval, seems to otherwise be identical to Version 7 structure. - cmar
Format
DWORD - Version // Key table: DWORD TGI_offset // from after this DWORD DWORD TGI_size // Version 7 and Version 10: (4 + TGIcount * 16), Version 8: (4 + tgiCount * 16) PLUS EIGHT (for no readily apparent reason) 7STRING Part name // UnicodeBE DWORD // Always 2 ? --If Version == 8, the Blend Geometry (0x067CAA11) Resource Key: DWORD bgType DWORD bgGroup QWORD bgInstance DWORD Entry count --Repeat Entry count times: DWORD Facial Region Flags // (For Clothing) (?) DWORD GEOM count --repeat GEOM count times: DWORD GEOM Age, Species, Gender and Handedness FLOAT GEOM Amount DWORD GEOM VPXY Index in TGI DWORD Bone count --repeat Bone count times: DWORD Bone Age, Species, Gender and Handedness FLOAT Bone Amount DWORD Bone VPXY Index in TGI --Insert resource references here // Version 7 and Version 10 - points to VPXY
Facial Region Flags
Bit | Value | Part |
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0 | 0x001 | Eyes |
1 | 0x002 | Nose |
2 | 0x004 | Mouth |
3 | 0x008 | TranslateMouth |
4 | 0x010 | Ears |
5 | 0x020 | TranslateEyes |
6 | 0x040 | Face |
7 | 0x080 | Head |
8 | 0x100 | Brow |
9 | 0x200 | Jaw |
10 | 0x400 | Body |
11 | 0x800 | Eyelashes |
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |