Sims 3:0x0358B08A

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Face Part - FACE
TypeID:0x0358B08A
Game Version:The Sims 3



Overview

(Also applies to Clothing Parts (0x062C8204,0x0A037DDA))

I've not worked out the entry format exactly, but it's more a matter of checking to make sure data style doesn't change across files. I need independent confirmation that this works please!

-Karybdis

Updated and verified as part of s3pi build process. -- PLJ

Version 7 info (store packages only??) - cmar

Version 10 - Sims Medieval, seems to otherwise be identical to Version 7 structure. - cmar

Format

DWORD - Version

// Key table:
DWORD TGI_offset	// from after this DWORD
DWORD TGI_size		// Version 7 and Version 10: (4 + TGIcount * 16), Version 8: (4 + tgiCount * 16) PLUS EIGHT (for no readily apparent reason)

7STRING Part name	// UnicodeBE

DWORD                  // Always 2 ?

--If Version == 8, the Blend Geometry (0x067CAA11) Resource Key:
	DWORD bgType
	DWORD bgGroup
	QWORD bgInstance

DWORD Entry count
--Repeat Entry count times:
	DWORD Facial Region Flags	// (For Clothing) (?)
	DWORD GEOM count
	--repeat GEOM count times:
		DWORD GEOM Age, Species, Gender and Handedness
		FLOAT GEOM Amount
		DWORD GEOM VPXY Index in TGI
	DWORD Bone count
	--repeat Bone count times:
		DWORD Bone Age, Species, Gender and Handedness
		FLOAT Bone Amount
		DWORD Bone VPXY Index in TGI


--Insert resource references here  // Version 7 and Version 10 - points to VPXY 

Facial Region Flags

Bit Value Part
0 0x001 Eyes
1 0x002 Nose
2 0x004 Mouth
3 0x008 TranslateMouth
4 0x010 Ears
5 0x020 TranslateEyes
6 0x040 Face
7 0x080 Head
8 0x100 Brow
9 0x200 Jaw
10 0x400 Body
11 0x800 Eyelashes
Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

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