Difference between revisions of "Tutorials:Taking Totally Bitchin Pics"

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=Taking Totally Bitchin' Pics=
 
=Taking Totally Bitchin' Pics=
  
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Okay, so, your pics suck.  No, they do, really, just admit it.  It's okay.  Admitting it is the first step.  Breathe deep and just let it out.  There, there, it's all right.  We'll get you fixed up.
 
Okay, so, your pics suck.  No, they do, really, just admit it.  It's okay.  Admitting it is the first step.  Breathe deep and just let it out.  There, there, it's all right.  We'll get you fixed up.
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Yes, this tutorial is long, and has many sections, but if you go through everything in order, read everything, and wrap your mind around it, you are guaranteed to no longer suck.
  
 
The game's engine is capable of taking some awesome pics, but you really have to know what you're doing in order to make use of it.
 
The game's engine is capable of taking some awesome pics, but you really have to know what you're doing in order to make use of it.
  
==You Will Need==
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===You Will Need===
  
 
* The Sims 2, duh.
 
* The Sims 2, duh.
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This tutorial will be written showing techniques from Photoshop, specifically Photoshop CS2.  If you have earlier versions of Photoshop, or if you are using a different program, you may not be able to do everything here, or you may not be able to do things exactly as they are stated here with the same tools - most programs will offer alternate methods to do just about anything, but it's up to you to know your graphics editing program and know it well.  This is NOT a tutorial for people who have just stopped playing in Microsoft Paint, so if you're unclear on your program, go [http://www.google.com Google] "beginner (program name) tutorial".
 
This tutorial will be written showing techniques from Photoshop, specifically Photoshop CS2.  If you have earlier versions of Photoshop, or if you are using a different program, you may not be able to do everything here, or you may not be able to do things exactly as they are stated here with the same tools - most programs will offer alternate methods to do just about anything, but it's up to you to know your graphics editing program and know it well.  This is NOT a tutorial for people who have just stopped playing in Microsoft Paint, so if you're unclear on your program, go [http://www.google.com Google] "beginner (program name) tutorial".
  
==Get Hacks==
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===Hacks and Poses===
  
There are two important modifications you need to make to your game before you continue, if you want to take truly awesome pictures.
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There are several important modifications you need to make to your game before you continue, if you want to take truly awesome pictures.
  
 
# [http://www.modthesims2.com/showthread.php?t=97642 GunMod's Camera Hack] will give you MUCH better control of the camera in Cameraman mode, and allow angles and shots you could never achieve with the limits on the default camera.
 
# [http://www.modthesims2.com/showthread.php?t=97642 GunMod's Camera Hack] will give you MUCH better control of the camera in Cameraman mode, and allow angles and shots you could never achieve with the limits on the default camera.
 
# [http://www.modthesims2.com/showthread.php?t=192613 Radiance Lighting 2.2] will change the way the game's lighting works, to make for much more realistic, dramatic lighting effects.  You can probably use Radiance Lighting even if you have a crappy graphics card.  You will likely have to fundamentally change the way you use lighting once you install it, though, and you'll often find yourself using more lights to get things well lit.  For more on using lights under Radiance Lighting, see the information in the tutorial on lighting your scene.
 
# [http://www.modthesims2.com/showthread.php?t=192613 Radiance Lighting 2.2] will change the way the game's lighting works, to make for much more realistic, dramatic lighting effects.  You can probably use Radiance Lighting even if you have a crappy graphics card.  You will likely have to fundamentally change the way you use lighting once you install it, though, and you'll often find yourself using more lights to get things well lit.  For more on using lights under Radiance Lighting, see the information in the tutorial on lighting your scene.
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# [http://www.insimenator.net/forumdisplay.php?f=5 The InSIMenator] - While the InSIM won't directly give you more interesting or better pics, its myriad functions to tweak gameplay are endlessly useful.
  
  
Those above two are pretty much essential, but if you're taking pictures of sims and you want some really great poses, you're going to need some hacks or hacked objects that allow you to put your sim in a variety of poses on demand.  For that, you'll want to see the list at [[Content List:Hacks and Hacked Objects/Pictures, Movies, Stories, and Poses|Content List: Hacks and Hacked Objects: Pictures, Movies, Stories, and Poses]].  Specific items listed there and ways to utilize them will be gone over in the rest of the tutorial.
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Those above are pretty much essential, but if you're taking pictures of sims and you want some really great poses, you're going to need some hacks or hacked objects that allow you to put your sim in a variety of poses on demand.  For that, you'll want to see the list at '''[[Content List:Hacks and Hacked Objects/Pictures, Movies, Stories, and Poses|Content List: Hacks and Hacked Objects: Pictures, Movies, Stories, and Poses]]'''.  Specific items listed there and ways to utilize them will be gone over in the rest of the tutorial.
  
==Windowed Mode==
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===Windowed Mode===
  
 
In order to take your pictures using the methods described here, you will need your game running in a window, so you can easily switch to other applications without causing major instability and lag.  Instructions on setting up Windowed Mode may be found [http://www.modthesims2.com/article.php?t=142443 here].
 
In order to take your pictures using the methods described here, you will need your game running in a window, so you can easily switch to other applications without causing major instability and lag.  Instructions on setting up Windowed Mode may be found [http://www.modthesims2.com/article.php?t=142443 here].
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Windowed mode should be perfectly safe - in fact, some users actually report better game performance when running in a window.  Your mileage may vary.
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===No more C Key===
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In order to take truly bitchin' pics, you should not use the game's screenshot system, using the C key or the camera button on the game's controls to take your pictures.  Even on the highest picture settings, pictures will still be small, with a very high level of JPEG compression, making them blurry and crunchy.  Small, blurry, and crunchy pics are in no way bitchin'.
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====Screenshot Program====
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There are many programs available, free and pay, that will take screenshots for you by using a hotkey, and save them to a folder - just like The Sims 2 with the C key, but with options for much better quality settings.  There is a free version of FRAPS available that is a simple, quick, and easy program to use: http://www.fraps.com/
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A quick [http://www.google.com Google] search for 'free screenshot program' will also bring up many other options, which may have other features that are of interest to you.
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====Print Screen====
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If you have enough RAM to run Photoshop or another graphics editing program at the same time as Sims 2, you may want to take screenshots yourself, without the use of a program to store them for you.
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To do that, simply press the Print Screen or PrntScn key on your keyboard - it's usually off toward the right, over the arrow keys, above Insert and Delete.  This will copy your current screen to your Windows clipboard, as if you had selected and copied it as an image.
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Then open any graphics editing program, create a new document the size of your monitor's resolution, and paste into that document.  Your screenshot should appear in the document.
  
 
==Make Your Sim==
 
==Make Your Sim==
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If you would like to shorten some of the longer cheats for easier use (so you can just type "moo" instead of "moveObjects on" for instance), or put on certain cheats automatically, you can do so by setting yourself up a userstartup.cheat file.  There is a [http://www.modthesims2.com/article.php?t=161103 tutorial on how to do that] on MTS2 in the Game Help section.
 
If you would like to shorten some of the longer cheats for easier use (so you can just type "moo" instead of "moveObjects on" for instance), or put on certain cheats automatically, you can do so by setting yourself up a userstartup.cheat file.  There is a [http://www.modthesims2.com/article.php?t=161103 tutorial on how to do that] on MTS2 in the Game Help section.
  
==Basic Set==
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==Beginner Sets==
  
The most basic type of set is just two walls with flooring stretched between them.  This will give you nice, brightly-lit pictures, and is perfect for getting a picture of a sim taken against a solid-colour background, often a requirement for contests.  If you need some simple, basic walls in a variety of colours, try this set by [http://www.modthesims2.com/showthread.php?t=107046 FionaAzrael at MTS2].
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These are the simplest of set types, but learning the basic concepts of setting up even a simple set will help you as you do more advanced sets.
  
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===[[Tutorials:Taking Totally Bitchin Pics/Basic Set|Basic Set]]===
  
[[Image:Bitchinpics-7.jpg|right|400x600px]]Pay attention as you place the walls - notice that there is a shadowed side, and a side that is brightly lit.  Light on a sim lot will come from a certain direction, just as in real lifeYou want both of your walls to be brightly lit, with shadows behind them, as it will make your sim easier to see against them.
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[[Image:Bitchinpics-17.jpg|right|150x200px]]The most basic type of set is just two walls with flooring stretched between them.  This will give you nice, brightly-lit pictures, and is perfect for getting a picture of a sim taken against a solid-colour background, often a requirement for contestsA plain background, with good lighting.  Yup, that's about it. Or is it a little more complex than that? <br style="clear:both" />
  
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===[[Tutorials:Taking Totally Bitchin Pics/Quick Set|Quick Set]]===
  
Try placing walls and floors as shown, in a cross shape.  Take a look at each corner in the game and notice the lighting.  See how only one of those four corners is well-lit on both walls and the floor, the bottom left corner?  You would want to place your sim in this corner for picture taking, as it will give you nice, clear, brightly-lit pictures.  Placing your sim in any of the other corners, with shadows in them, would give you darker pics that won't look as nice.
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[[Image:Quickset4.jpg|right|150x200px]]After you've checked out the above information on how to set up a basic set, here's the steps I take when I'm getting ready to take many of my sim pics.
 
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You don't need to build this whole cross shape each time, just place some walls horizontally and vertically to see which direction the light is coming from, then build the one lit corner - two walls in an L shape, with flooring stretched between them.<br style="clear:both" />
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[[Image:Bitchinpics-5.jpg|right|400x600px]]Take a look at the pic to the right of the two sims.  The left pic was taken in the fully-lit corner.  You can see how nice and bright and visible the sim is.  The right pic was taken in the fully-dark corner.  You can see how much duller the colours are and how much darker the pic is by comparison.
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Full daylight will give about the brightest, clearest light you can get in the game, but it can wash out some details, especially if what you are photographing is mostly very light colours.
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Notice how certain areas in the brightly-lit pic that are highlighted lose detail - the white parts on her cheeks, nose, forehead, and chest, and a little bit on the design on the front of her shirt and in the highlights of her hair, there is a loss of detail due to brightness.  You don't get that same loss of detail in the darker pic, and there is more depth to the colours, but there are also no bright highlights at all, and the low-contrast makes things look muddy.<br style="clear:both" />
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[[Image:Bitchinpics-17.jpg|right|400x600px]]Here's a sim on a nice, brightly-lit simple set, in a pretty good placement for taking pics.<br style="clear:both" />
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==Indoor Set==
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Exterior lighting will give you bright lighting, but if you would like more depth to your pictures without bright, harsh daylight, you can add a few walls to the simple set, and create an interior set.  It may be tempting to use an existing house for pictures, but generally building a small set just for pics is better, as you will be able to take pictures much quicker on a smaller lot with only your needed walls and objects.
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[[Image:Bitchinpics-9.jpg|right|400x600px]]As soon as you add the fourth wall, though, especially if you have Radiance Lighting installed, the room will become extremely dark.
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<br style="clear:both" />
 
<br style="clear:both" />
  
[[Image:Bitchinpics-8.jpg|right|400x600px]]It can be challenging to properly light an interior room, but with enough windows (there are also two on the wall which is cutting away in this pic) and some lighting, you can make for a nice bright interior room, almost as bright as daylight, but with a much prettier lighting tone.  Make sure you switch to live mode and turn on the lights in the room to see how your lighting levels are.
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===[[Tutorials:Taking Totally Bitchin Pics/Indoor Set|Indoor Set]]===
  
Notice how even though it is an interior pic, because much of the lighting is from the windows, the room is better lit on the near corner, and darker in the far corner.  You would want to make sure you have your sim facing toward the direction of the light, so they are better lit for pictures.
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[[Image:Bitchinpics-8.jpg|right|150x200px]]Exterior lighting will give you bright lighting, but if you would like more depth to your pictures without bright, harsh daylight, you can add a few walls to the simple set, and create an interior setIt may be tempting to use an existing house for pictures, but generally building a small set just for pics is better, as you will be able to take pictures much quicker on a smaller lot with only your needed walls and objects.<br style="clear:both" />
<br style="clear:both" />
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[[Image:Bitchinpics-10.jpg|right|400x600px]]Pictures taken in a well-lit interior room tend to have a nice level of shadows and highlights, without the lights being too light, or the darks being too dark.
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Notice how the dark parts of her shirt still have a little shading to them, but the light parts of her cheeks, nose, forehead, and upper chest don't lose detailThere is much more depth to the lighting in a well-lit interior shot.  You can still overdo it with lighting if you use certain lights directly above a sim, too many lights, lights which are too bright, or your sim has very light skin, eyes, or hair.  Pay attention to the highlighted areas and make sure they still have depth, and watch the darker areas to make sure they are not too light or too dark as well.
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<br style="clear:both" />
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==Advanced Sets==
 
==Advanced Sets==
  
===Garden Set===
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Instructions on creating more complicated sets, which are generally quite a bit more time consuming.  Of course, these instructions just show the basics you will need to make these sets... you can always expand on the techniques and use different content for a variation on the theme.  Again, it's recommended you read through all of these, as there are great tips in each one that you may be able to use for all kinds of other things, too.
  
A properly-created outdoor set can create a beautiful natural feel to pictures, and is appropriate for many types of sims.  It can be one of the more challenging sets to work with, as plants often have high poly counts, and crowding them together and pointing the camera at them can make for very slow frame rates, but it can also be one of the prettiest ways to take pics.
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===[[Tutorials:Taking Totally Bitchin Pics/Garden Set|Garden Set]]===
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[[Image:Bitchinpics-16.jpg|right|150x200px]]
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How to set up a realistic, beautiful outdoor scene, for a very natural look.<br style="clear:both" />
  
 
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===[[Tutorials:Taking Totally Bitchin Pics/Beach Set|Beach Set]]===
[[Image:Bitchinpics-11.jpg|right|400x600px]]Start by placing two walls - you can use a stone fence, or a wall with a stone texture applied.  As with the basic set above, remember that the light is coming from a certain direction, so you want to make a well-lit corner.
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[[Image:Bitchinpics-25.jpg|right|150x200px]]
 
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For your hot sims on hot days, here's how to set up a realistic beach set.<br style="clear:both" />
Use the terrain paint tool to paint the ground an interesting texture in wide strokes using the largest brush size.  Then add some accents of another terrain paint in the smallest brush size for interest.  Don't overdo it - you want it to look random and natural.  You can always undo or paint over it if you don't like how it looks.
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<br style="clear:both" />
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[[Image:Bitchinpics-12.jpg|right|400x600px]]If you would like to add a pond, outline the pond first in a different texture appropriate to it - a dark wet-looking brown mud or small gravel is a good choice.  Make sure you do this first, as you won't be able to change the texture once the water is in place.
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<br style="clear:both" />
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[[Image:Bitchinpics-13.jpg|right|400x600px]]Then put in the water, leaving a little edge of gravel here and there.  Use the smallest brush size for adding the water, and do it a single click a time.  Try to give it a natural blobby sort of shape with a bit of variance in the depth of the water in places.
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<br style="clear:both" />
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[[Image:Bitchinpics-14.jpg|right|400x600px]]Now add some trees.  You want it to look lush, but not too crowded, with room left for other plants and, of course, your sim.  Remember to add a couple trees on the other side of the fence if you are using a low one and the trees may show over the top in your pictures.
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Try to use odd-numbered clusters of trees and other plants when you are adding them.
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You will want to make sure you have the following cheats enabled:
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* boolProp snapObjectsToGrid false - Plants only grow along perfect straight lines in well-tended formal gardens.  Unless that's the look you're going for, make sure you place your plants in a scattered, natural way.
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* boolProp allow45DegreeAngleOfRotation true - This will allow you to have more rotation angles for your plants.  You could just use the 4 right-angle rotations by default, but the more randomly your plants seem placed, the more natural it will look, so make sure to rotate each plant a few times if you're placing several of the same plants near one another.
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* moveObjects on - This will allow you to place more than one plant in a single grid tile, and intersecting one another.  The branches of trees often tangle together when they are closely spaced, and placing a few trees close together and a few further apart will look random and natural.
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<br style="clear:both" />
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[[Image:Bitchinpics-15.jpg|right|400x600px]]Now add some shrubbery and lower plants and flowers.  As with the trees, stick to odd-numbered groups, scatter them around off the gridlines, rotate frequently, and overlap a little.  Try to stick with one or two coordinating colours in the flowers.
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<br style="clear:both" />
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[[Image:Bitchinpics-16.jpg|right|400x600px]]Pictures taken in nice natural sets like this can be very pretty.  Make sure you can't see the road or sidewalk in any pics like this, and you generally want the background to look natural as well - either sky or mountain, not a roof or something behind.  The high wall or fence you placed first should obscure most ugly constructions, and your trees should do the rest.
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<br style="clear:both" />
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===Beach Set===
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For swimsuit parts of competitions, or just for some cool tropical pics, sims look great in a nicely set beach scene.
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[[Image:Bitchinpics-19.jpg|right|400x600px]]Start by painting your entire lot in a nice simple sand textured terrain paint, with the largest brush.  The ones I'm using are primarily from the Tropical Beach Terrains set by [http://www.thesimsresource.com/artists/Bitzybus/downloads/sims2/SetID_173241/ BitzyBus at TSR ($$$)].  For more beach terrains, see: [[Content List:Decorating Themes#Beach, Pool, Party, Camping, and Outdoors|Content List: Decorating Themes: Beach, Pool, Party, Camping, and Outdoors]].
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<br style="clear:both" />
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[[Image:Bitchinpics-20.jpg|right|400x600px]]Remember, these are exterior shots so the way light falls on the lot is important.  If you don't already know which way the light falls on the lot, place a couple walls to make sure you know which way the light is going to fall - you will probably want your sim facing the sun for outdoor daytime pics.
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For this lot, a sim should face the sidewalk (the front of the lot) for the best lighting.  We're going to take a picture with the sim on the sand, looking out over the water which will be in the foreground of the picture, so we'll put sand at the far end, and water at the near end.  If you wanted water behind your sim, or beside, or some sort of different orientation, you would need to paint your lot accordingly, so you could get that shot with your sim still facing the correct direction for proper lighting.
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Now, on the far end of the lot, add some spots of different terrain paint using the smallest brush.  If you find certain areas look too regular or you think you've textured too much, try going over that area with a single click of your original texture using a the medium-sized terrain brush.
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<br style="clear:both" />
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[[Image:Bitchinpics-21.jpg|right|400x600px]]On the half of the lot closer to the street, use the medium-sized terrain brush to paint a nice large-scale ocean texture over the land.  When you get toward the area where your spotty sand texturing starts, wiggle the mouse a little, so you'll get a nice natural-looking shoreline.<br style="clear:both" />
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[[Image:Bitchinpics-22.jpg|right|400x600px]]Add a few spots of a different water texture up toward the shore line.  If you have any snow terrain paints, you can add a single click or two to make white-capped waves, and quick swipes of the mouse left to right will give spotty little bits of white that can create a convincingly foamy-looking shore.<br style="clear:both" />
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[[Image:Bitchinpics-23.jpg|right|400x600px]]Switch to the terrain tool.  Use the Raise Terrain tool on the smallest brush size and draw a rough arc around the back edge of your lot, from the shoreline from one edge, back toward the back of the lot, then down the other side.  Let go of the mouse button with each pass.  Do this several times, till you build up a little arched area basically like the picture shown.  You don't have to be exact... you want it fairly rough. 
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When you have the whole area fairly raised, then sculpt it with a little more care - areas that are lighter should tend to be a bit higher than areas that are darker.  The rocks on my beach are also part of the terrain, so I've raised them up a little bit too.<br style="clear:both" />
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[[Image:Bitchinpics-24.jpg|right|400x600px]]Now do the same thing on the water - start by tracing along any lighter, highlighted areas on your terrain paint a couple times to raise those areas.  Then go over the area closest to the sidewalk, moving the terrain tool horizontally, a couple extra times to raise that area a bit more than all the rest. 
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This terrain sculpting will basically give you a lumpy little bowl shape in the middle of your lot. <br style="clear:both" />
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[[Image:Bitchinpics-25.jpg|right|400x600px]]Add a few sprigs of beach grass, some beach decor, and maybe a bit of clutter like a beach umbrella, flip flops, an icy cold beverage, etc.  Because your sim is in a bowl-shaped area in the center of the lot for taking pictures, as long as you maintain an angle somewhat above the sim for your pics, you will only get beach and water in your pics, none of the surrounding area.
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I've put my sim in a lounge chair, which is rotated 45 degrees.  Sims won't get into a chair that's rotated (they'll just complain) but you can put the chair straight, direct the sim to sit, and then pick up and rotate the chair.  You'll need both the 45degreeangle cheat and moveobjects on to do so.<br style="clear:both" />
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===Home Set===
 
===Home Set===
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===Loft or Industrial Set===
 
===Loft or Industrial Set===
  
===Stage Set===
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===[[Tutorials:Taking Totally Bitchin Pics/Stage Set|Stage Set]]===
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[[Image:Bitchinpics-55.jpg|right|150x200px]]
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To set up a stage for a play or musical performance, here's some simple instructions that will get you rockin' in time for the show.<br style="clear:both" />
  
Want to make it look like you have a sim performing on stage?  Here's how to build a nice set for a realistic look.
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===[[Tutorials:Taking Totally Bitchin Pics/Runway or Catwalk Set|Runway or Catwalk Set]]===
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[[Image:Bitchinpics-42.jpg|right|150x200px]]
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Yes, yes, we all make VERY pretty pixel dolls, don't we? Well, if you've got some skinny little model in a ridiculous outfit and funky makeup that just HAS to strut down a runway, here's how to make a pretty one.<br style="clear:both" />
  
You will need Open for Business so you can use the stage tool.
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==Posing Sims==
  
[[Image:Bitchinpics-45.jpg|right|400x600px]]1. Start by making a big ol' box on your empty lot.<br style="clear:both" />
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===[[Tutorials:Taking Totally Bitchin Pics/Emotive Poses|Emotive Poses]]===
  
[[Image:Bitchinpics-46.jpg|right|400x600px]]2. Then trace over that box on the second floor. You now have a two-story box.<br style="clear:both" />
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Fantastic for stories or contests, this big list of emotive facial expressions and poses will help you get just the right emotion in pics.
  
[[Image:Bitchinpics-47.jpg|right|400x600px]]3. Line the front wall of the box with windows. Remember, there is a direction to the lighting coming into your lot, so the front is whichever way the light is coming from. Do the same on both levels.<br style="clear:both" />
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===[[Tutorials:Taking Totally Bitchin Pics/Evil Poses|Evil Poses]]===
  
[[Image:Bitchinpics-48.jpg|right|400x600px]]4. Now cover the walls on both levels with a basic wall texture.  I'm using blood red paint.  You use whatever is appropriate to your setting.<br style="clear:both" />
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Devious deviant need to let their evil shine through? I won Queen of Evil.  I got you covered.
  
[[Image:Bitchinpics-49.jpg|right|400x600px]]5.  And cover the floor with a basic texture.  I'm just using a basic Maxis wood.<br style="clear:both" />
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===[[Tutorials:Taking Totally Bitchin Pics/Posing on Surfaces|Posing on Surfaces]]===
  
[[Image:Bitchinpics-50.jpg|right|399x600px]]6.  Use the Stage Tool to draw a stage along the back wall a few tiles deep.  The depth of your stage will depend on what kind of venue you're trying to emulate...  We're going for more of a small venue club or playhouse stage here, so my stage is only three tiles deep.  This will give a closer, intimate feel to pics taken on this stage.
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===[[Tutorials:Taking Totally Bitchin Pics/Stage Performance or Singing|Stage Performance or Singing]]===
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[[Image:Bitchinpics-62.jpg|right|150x200px]]
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For your rock star, lounge singer, or hot little diva, here's how to get some great poses that really make it look like your sim is performing on stage.<br style="clear:both" />
  
If you're going for a larger venue, like an operahouse or concert stage, you may want to do more like 5 tiles deep.  Try to resist the urge to make a HUGE stage - it will be hard to get a good background going, and any details you add to the background will likely be lost.
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===[[Tutorials:Taking Totally Bitchin Pics/Modeling Poses|Modeling Poses]]===
  
Now cover the stage with a floor texture.  I'm just using the same wood I used for the sub-floorYou can also cover the front wall of the stage with a texture now if you like, but I think I'm going to leave it as-is.<br style="clear:both" />
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[[Image:Bitchinpics-65.jpg|right|150x200px]]It is NOT all about that damn flamingo, seriouslyLearn some creative ways to create elegant models in interesting poses.<br style="clear:both" />
  
[[Image:Bitchinpics-51.jpg|right|399x600px]]7. Line the front of the stage with lights placed a single tile apart.  I'm again using the outdoor lights from Open for Business.  Turn them on in live mode.<br style="clear:both" />
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==Details==
  
[[Image:Bitchinpics-52.jpg|right|399x600px]]8. Now finish the edge of the stage using a fence.  I'm using the Edge Smoothers from [http://www.modthesims2.com/showthread.php?t=168082 Ailias at MTS2].<br style="clear:both" />
+
==Framing a Scene==
  
 +
==Composition==
  
[[Image:Bitchinpics-52.jpg|right|399x600px]]9. Line the front of the stage with lights placed a single tile apart.  I'm again using the outdoor lights from Open for Business.
+
Anyone can snap a picture of a sim, and, assuming you've followed the tutorial up to this point, it will look nice...  But there is an additional level of complexity: the interplay of shape and form within an individual image, which, if properly constructed, can add to the emotion, drama, and impact of the image.
  
Make sure to switch to live mode to turn them on once placed.<br style="clear:both" />
+
To a degree, some of this is intuitive, and with enough practice, you will begin to just feel out a properly composed image, but these guidelines will get you started looking for the right elements to incorporate into your own work.
  
[[Image:Bitchinpics-54.jpg|right|399x600px]]11.  Now that my stage is coming together, I think I want a more interesting texture for the back wall.<br style="clear:both" />
+
===Foreground, Midground, and Background===
  
[[Image:Bitchinpics-55.jpg|right|399x600px]]12. And that's about all you needWe'll go into exactly how to pose your sim for stage performances later.<br style="clear:both" />
+
Every picture potentially contains three basic "grounds" meaning the distance of the elements from the cameraThese are foreground, midground, and background.
  
===Runway or Catwalk Set===
+
The '''background''' is generally the furthest point from the viewer.  It can be the sky, walls, rolling hills, the ocean, etc.  The background of your pic will set much of the tone, especially in color.  The '''foreground''' is whatever is closest in the image.  This may be the subject, or it may be something in front of the subject, like a row of plants.  The '''midground''' (as you might guess) is between the foreground and the background, and may be more scenery, or may be your focal point.
  
Yes, yes, we all make VERY pretty pixel dolls, don't we?  Well, if you've got some skinny little model in a ridiculous outfit and funky makeup that just HAS to strut down a runway, here's how to make a pretty one.
+
How you manipulate the three elements depends on the final effect you wish to have.
  
You'll need Open for Business for the stage tool.  Ain't gonna work right without it.  Sorry.
+
* An image with a blank background, subject in foreground, and no midground will focus the viewer strongly and firmly on your subject.
  
[[Image:Bitchinpics-26.jpg|right|400x600px]]1. Start by making a big ol' box on your empty lot.<br style="clear:both" />
+
* An image with a scenic background and subject in midground can make the viewer feel "closer" to the subject - you're along with the subject in their own environment, with nothing between the viewer and subject.
  
[[Image:Bitchinpics-27.jpg|right|400x600px]]2. Then trace over that box on the second floor.  You now have a two-story box.<br style="clear:both" />
+
* An image with a scenic background and foreground, with your subject in midground separates the viewer from the subject.
  
[[Image:Bitchinpics-28.jpg|right|400x600px]]3. Line the front wall of the box with windows.  Remember, there is a direction to the lighting coming into your lot, so the front is whichever way the light is coming from.  Do the same on both levels.<br style="clear:both" />
+
===Angle===
  
[[Image:Bitchinpics-29.jpg|right|400x600px]]4. Add a nice basic wall texture to both levels.  I like blood red paint.  You use whatever you like.  This probably won't show much.<br style="clear:both" />
+
This is an area that a lot of people taking sim pics seem to ignore, or don't understand.
  
[[Image:Bitchinpics-30.jpg|right|400x600px]]5. Cover the floor of the bottom level with a nice floor.<br style="clear:both" />
+
As a player, you watch your sims from above most of the time, looking down at them over their shoulders. This is great for gameplay, to direct them to tasks, but this "God's Eye View" is less than perfect for most sim pictures.
  
[[Image:Bitchinpics-31.jpg|right|400x600px]]6. Let's add a little detail to the back wallCatwalks always have interesting little entrances for the modelAdd a one-tile box along the middle of the back wall, and little wall pieces extending in, leaving a two-tile space from the back wall up to the edge of the box as shownMake sure you trace over these pieces on the top level too, so they extend up to the second level.<br style="clear:both" />
+
When choosing your angle, you must consider how you want your viewer to relate to your subject.
 +
* '''From Above, Looking Down:''' An angle from above, looking down upon your subject, raises the viewer above the subjectYour sim is caught beneath the viewer's microscope and vulnerableAngles from above are especially useful when your subject is portraying a negative emotion like sadness, helpless anger, or fearIt can also work well for expressions of exaltation or hope.
  
[[Image:Bitchinpics-32.jpg|right|400x600px]]7. Now use the Open for Business stage tool to make the actual runway itselfStart in the little corner made by your wall pieces in the back, and out into the roomLeave some space in the front.<br style="clear:both" />
+
* '''Level:''' Taking pics on the same level as your subject puts the viewer on equal footingIt can help make your viewer feel as if they are in the scene, and provides a greater sense of intimacy.  Try to position your camera at the same height as your sim subjectIf you press W to move the camera forward, you should not run into the sim's face or hair, but their upper chest below the hollow at the center of their collarbone.
  
[[Image:Bitchinpics-33.jpg|right|400x600px]]8. And put some pretty wall textures on those extra bits of walls you addedAgain, both floors.<br style="clear:both" />
+
* '''From Below, Looking Up:''' Taking pics from below your subject puts your viewer in an inferior position to the subject. This is excellent if you want to portray a sense of power - place the camera as if you are kneeling before the subjectFor portraying movie stars, divas, kings, etc., placing the camera just a bit below your sim can make your character seem larger than life.  When you press W to move forward, you should run into the bottom of the sim's chest, at the bottom of their ribcage.
  
[[Image:Bitchinpics-34.jpg|right|400x600px]]9. Now it's time to light the space.  Start by adding lights on the middle box part.  I'm using the Starlamps by [http://www.modthesims2.com/showthread.php?t=64478 Xanathon at MTS2].  Turn on the lights when you have added them to both the top and bottom floors.
+
Even more extreme angles from below can create quite dramatic pics, especially if you zoom out just a bit. To portray, for example, a child's fear of an angry parent, it can be much more effective to take a pic from extremely low, maybe behind a chair or under a table, zoomed out to make the room seem larger, looking up at the looming parent, than to look down on the frightened child themselves.
  
In order for objects on both the top and bottom floor to show at the same time, you'll need to make sure that Object Hiding is turned Off in your game's graphics options.<br style="clear:both" />
+
===Balance and Flow===
  
[[Image:Bitchinpics-35.jpg|right|400x600px]]10. And then add some floor lights along the runway.  There are a few options, including some custom lights that are set in the floor, but I like using these little round lights.  I think they're from Open for Business, and they're found under Outside lighting.  Again, turn them on once added.  Because these are set in the floor, you only need to add these to the lower level.<br style="clear:both" />
+
Though it can be tempting to just point and shoot, if you take care with the way you take and crop your pics, you can use certain aesthetic properties to guide the eye how you want it.
  
[[Image:Bitchinpics-36.jpg|right|400x600px]]11.  Along the other walls, add some other lighting.  Again, I'm using lighting from [http://www.modthesims2.com/showthread.php?t=78364 Xanathon at MTS2], this time the wall-mounted light panel.  Remember to add a set to the second level, and to turn them on, too.<br style="clear:both" />
+
====Symmetry====
  
[[Image:Bitchinpics-37.jpg|right|400x600px]]12. And add a nice floor texture to the runway itself.<br style="clear:both" />
+
A picture that is essentially the same left and right, if divided down the center, is symmetrical. Symmetrical pics draw the eye immediately and directly to the center.  There is no pause, no wandering of the eye toward the subject.  Your picture is your subject and nothing else.  Extra details outside your subject should be symmetrical (and essential) or eliminated.
  
[[Image:Bitchinpics-38.jpg|right|400x600px]]13. This part isn't required, but can look really cool... there are some really neat objects available from [http://www.muranomobilia.com/products/others/millenium/millenium.html Murano Mobilia] - flat pieces that lay over any floor tile and make them reflective and shiny.  I've gone ahead and added these to my floor.
+
Symmetrical pics are highly intimate - the viewer's eye has nowhere to escape to, confronted immediately by your subject. Therefore, symmetrical pics are extremely effective at portraying heightened emotion - the sorrow, joy, or anger in your subject's eyes will be the focus of your pic.
  
You will need to make sure Reflections are turned on in your game's graphics options for them to be shiny - otherwise they'll just look opaque black.<br style="clear:both" />
+
However, symmetry is extremely static.  There is no movement beyond the center.  Therefore, it should be used sparingly, reserved for pics that need a certain stillness, rather than dynamic movement.
  
[[Image:Bitchinpics-39.jpg|right|400x600px]]14. You'll notice in the pic above that once you put in the shiny floor, you can see the sky reflecting in the floor.  Unless you planned on having a blue ceiling anyway, you should probably fix that.
+
====Asymmetry====
  
For that I'll be using the Visible Ceilings by [http://www.modthesims2.com/showthread.php?t=42789 jgwhiteus at MTS2], with my blood red recolour, also [http://www.modthesims2.com/showthread.php?t=194397 available at MTS2].
+
A picture that cannot be divided into two halves looking similar on both sides is symmetrical. Where symmetry is direct and static, asymmetry is indirect and dynamic. The eye will travel around the picture, lingering on details, before settling on your subject.
  
Cover the entire second floor with ceiling tiles.  It'll basically look like a flat roof.  You will have to do it one by one.  It can take a while.
+
It creates a feeling of movement, activity, and drama, making your simple, non-animated pic seem to change as the eye shifts focus around the image.
  
Normally with those ceiling tiles you'd need to flip them down so you could continue working on things on the second floor, but we're about done with things there, and you'd have to save, exit the lot, go back to the neighborhood, and back into the lot for them to show up with the proper recolour after being flipped down.  Luckily, we don't need to do that.<br style="clear:both" />
+
You have to apply a bit more care and planning with asymmetrical pics, though.  Because the eye travels through the pic, you have to take care to guide your viewer ultimately to your subject.
  
[[Image:Bitchinpics-40.jpg|right|400x600px]]15.  Drop back down to the lower level and cover the edges of the stage with a wall texture.  I'm using the same blood red I used for the base coat for the room.
+
====The Rule of Thirds====
  
You may notice the sky is back in my pic - that's because I'm on the lower level, so the top floor (and the ceiling on that level) isn't visibleIt won't be that way for pics.<br style="clear:both" />
+
In guiding your viewers' eyes to your pic's subject, the Rule of Thirds can be extremely helpful.  Imagine (or even actually draw) a set of lines across your pic, dividing it both vertically and horizontally into thirds, like a tic-tac-toe board.   
  
 +
If you're using Photoshop, do View - New Guide to set up a guideline.  Set it to horizontal, 33%, then click OK.  Repeat and do horizontal 66%, then vertical 33% and vertical 66%.  You should now have your image divided into thirds by guidelines.
  
[[Image:Bitchinpics-41.jpg|right|400x600px]]16.  While you're down there adding the wall texture, you may notice how yucky the top edge of the stage looks where it meets the floor - all brown and stripey and ugly compared to our pretty floor and lovely warm modern setting.  Let's get rid of that.
+
By placing your subject more toward these lines and where they intersect, rather than the center area, you can create a dynamic asymmetrical pic.
  
For that, I'm using these awesome little Edge Smoothers fence by [http://www.modthesims2.com/showthread.php?t=168082 Ailias at MTS2] to give my stage a nice clean, finished look. I've left the last little tile at the back of the stage without a smoother, as our models might trip over that little edge when going backstage.<br style="clear:both" />
+
====Leading Lines====
  
 +
Take a look at your pic and try to identify the main edges and lines in its forms.  Strong horizontal and vertical lines at right angles tend to create a feeling of solidity, rigidity, and formality.  Diagonal, slanted lines are more dynamic, creating a sense of movement.  While both right-angled and diagonal lines will guide the eye, diagonal lines pull the eye along better than right-angled ones.
  
[[Image:Bitchinpics-42.jpg|right|400x600px]]17And that's about it to the set. You can change around the wall colours if you like, use different lighting, etc., and when you're ready, get your models on the catwalk! 
+
The use of lines set up specifically to lead the eye to the subject can be particularly effective in creating a dynamic picOne or more lines pointing toward the subject will draw the viewer's eye toward it.
  
Use moveobjects on to place your model at the end of the catwalk, and click "walk here" toward the middle of the end of the catwalk to get them in a nice, natural in-motion pose.
+
If the focus of a pic is inanimate, or a second sim, a sim's line of sight can be a more subtle but creative way to draw your viewer's eye there, too.
  
When you use TAB to go into Cameraman Mode, you will still see the sky reflecting in the floor, and the second level will not be visible.  Use the Page Up key on your keyboard to raise the walls of the next floor, and with it, the ceiling.  When you are in Cameraman Mode, your camera will stay at the same place when you hit this key - it will just pop up the next floor's walls.
+
===Colour===
  
My walls are a little bit patchy with lighting up on the second floor in this pic - this is due to not even having a real graphics card.  If I were using this pic for a story, clothing release, or contest, I would want to open up Photoshop and do some work equalizing that strange lighting.  More on that type of edit in later sections of this tutorial.<br style="clear:both" />
+
While most applications will suggest a colours cheme, how exactly you use those colours, and their interplay with the rest of your pic, can have a big impact on the overall feel.
  
[[Image:Bitchinpics-43.jpg|right|400x600px]]18.  You can get some great model poses in a variety of ways.  This particular one is from Squinge's [http://www.insimenator.net/showthread.php?t=9544 Hula Dance and More hack]It's under Animations - Check Butt when clicking on a sim.
+
* '''Main Colour:''' Your main colour is either the predominant colour in your pic, or, if there are several colours and no one can be said to be the predominant colour, your main colour is an average of all the colours in your picIn Photoshop, you can average colours with Filter - Blur - Average.  Your main colour sets the overall tone and mood of the pic, so make sure you choose it well.
  
Notice how nice the red ceiling looks with the reflective floor - picture the same pic with a blue sky showingMuch better than that, eh?<br style="clear:both" />
+
* '''Secondary Colour:''' This is the next most dominant colour in your pic.  Generally this will be one colour but you may have more than one secondary colour.  For a feeling of harmony and unity through the pic, keep your secondary colours coordinating with the main colour.  For more "pop" go for a colour that's wildly different than your main colour.
  
[[Image:Bitchinpics-44.jpg|right|400x600px]]'''A Final Note:''' If you are making a catwalk, you're probably interested in the model walkThis is most often found on Shaklin's Model Walk flamingo, and will make your sim strut in an interesting, fashionable way when they walk.  However, sim bodies do not always move like human bodies..And there is a part of one of the walks that, for some reason, people take pictures of.
+
* '''Accent Colours:''' These are colours that appear in very small amounts in your pic, but are extremely important for the overall lookOften the colour of a sim's eyes can be your accent colour... or a shade in their makeup, streaks in their hair, or jewelryHaving an accent colour that is quite different from your main and secondary colours will make it stand out, and draw the eye to that colour.
  
Note the pose in the picture to the right.
+
====Choosing Colour Schemes====
  
The human body does not move like that.  The skew of the belly vs. body, especially in meshes that have a slimmer waist to hip ratio, looks alien and will totally ruin any attempt at sexyness, feminine beauty, or aesthetics you're going for. 
+
(Eyedroppering colours from pretty pics)
 
+
Do not take pictures of that part of the model walk unless you're just shooting the upper torso, breasts and up.
+
 
+
PLEASE.
+
 
+
I beg you.
+
 
+
Thanks.<br style="clear:both" />
+
 
+
==Posing Sims==
+
 
+
===Stage Performance or Singing===
+
 
+
Having it look like your sim is a real rock star or singer can be difficult, especially since Maxis for some reason put in bands in University, but forgot to give them a singer!  However, if you're clever with these tricks, you can create a very convincing look in pics that makes it seem like your sim is singing along with a band.
+
 
+
[[Image:Bitchinpics-56.jpg|right|400x600px]]1.  First, you will need Nightlife to have the karaoke machine.  Purchase it and place it on your lot.  Then direct your singer to Sing Solo.  You'll need to unpause to allow them to begin the interaction.<br style="clear:both" />
+
 
+
[[Image:Bitchinpics-57.jpg|right|400x600px]]2.  Then, move your sim up to the stage, and move the karaoke machine somewhere out of the way.  The little blue circles of the sound coming out of the speakers will stay where the karaoke machine was for a moment, but don't worry about them, they'll go away once you unpause.
+
 
+
Now you can take pics of your sim just like that if you want - they'll continue to do the karaoke machine animations (including ones that will look a little strange without it in place, like jumping off one of the pieces of the machine).  If your sim does not have maxed creativity, you'll get the blue skill bar above their head, which doesn't come off with the cheats to remove other above-the-head graphics.  For that, I tend to use the [http://www.insimenator.net/forumdisplay.php?f=5 InSIMenator] as it has a skills adjustor that you can use to instantly max out your sim's creativity skill.
+
 
+
You can always turn on the snapobjects/allow45degreeangle cheats so you can place your sim exactly how you want them, too.<br style="clear:both" />
+
 
+
[[Image:Bitchinpics-58.jpg|right|400x600px]]3.  That's the most basic, easiest way to take these pics.  Your sim holds the mic and does the regular karaoke machine animations.  But what if you want your sim to sing into a stand-up mic?  You can still use the karaoke animations, but you'll need to get rid of the mic in the hand, and put in another one.
+
 
+
Start by zooming in pretty close to your sim, and with moveobjects on, click on the mic.  You may catch your sim instead of the mic the first couple tries, so that's why you zoom in very close.  When you've got ahold of the mic, you'll see a pic like the one at right.
+
 
+
Press the Delete key on your keyboard to delete the mic.  Now your sim will sing with the karaoke animations, but without the mic.<br style="clear:both" />
+
 
+
===Modeling===
+
 
+
==Details==
+
 
+
==Framing a Scene==
+
  
===Composition===
+
====Tone====
  
===Depth===
+
====Contrast====
  
 
===Lighting===
 
===Lighting===

Latest revision as of 13:48, 27 April 2007

Notinkering.jpg

Contents

[edit] Taking Totally Bitchin' Pics

This long and verbose tutorial will give you tons of info on making your pics for your creations and contests much better. This tutorial is mostly focused on sims and taking pics of them and their content, but the tips here will be useful for many applications.

[edit] Introduction

Okay, so, your pics suck. No, they do, really, just admit it. It's okay. Admitting it is the first step. Breathe deep and just let it out. There, there, it's all right. We'll get you fixed up.

Yes, this tutorial is long, and has many sections, but if you go through everything in order, read everything, and wrap your mind around it, you are guaranteed to no longer suck.

The game's engine is capable of taking some awesome pics, but you really have to know what you're doing in order to make use of it.

[edit] You Will Need

  • The Sims 2, duh.
  • A decent enough graphics card that you can turn up Sim/Object Detail, Lighting, and Texture Detail to High. You do not need smooth edges, reflections, or any other fancy doodadery. I don't even have a graphics card, let alone a good one, just some patience with slow framerates.
  • A graphics editing program. The better the program the more you will likely be able to do with filters, etc. to improve your pics. I recommend Photoshop - though the current versions are several hundred dollars, you can purchase a used copy of Photoshop 7 for around $40 on eBay and get most of the same functions. You can also use Paint Shop Pro, Corel Photo Paint, Paint.NET, and GIMP, the last two of which are free. You can likely use most any other program that is capable of a few filters like Brightness/Contrast and Levels, some blurs, and multiple layers.


This tutorial will be written showing techniques from Photoshop, specifically Photoshop CS2. If you have earlier versions of Photoshop, or if you are using a different program, you may not be able to do everything here, or you may not be able to do things exactly as they are stated here with the same tools - most programs will offer alternate methods to do just about anything, but it's up to you to know your graphics editing program and know it well. This is NOT a tutorial for people who have just stopped playing in Microsoft Paint, so if you're unclear on your program, go Google "beginner (program name) tutorial".

[edit] Hacks and Poses

There are several important modifications you need to make to your game before you continue, if you want to take truly awesome pictures.

  1. GunMod's Camera Hack will give you MUCH better control of the camera in Cameraman mode, and allow angles and shots you could never achieve with the limits on the default camera.
  2. Radiance Lighting 2.2 will change the way the game's lighting works, to make for much more realistic, dramatic lighting effects. You can probably use Radiance Lighting even if you have a crappy graphics card. You will likely have to fundamentally change the way you use lighting once you install it, though, and you'll often find yourself using more lights to get things well lit. For more on using lights under Radiance Lighting, see the information in the tutorial on lighting your scene.
  3. The InSIMenator - While the InSIM won't directly give you more interesting or better pics, its myriad functions to tweak gameplay are endlessly useful.


Those above are pretty much essential, but if you're taking pictures of sims and you want some really great poses, you're going to need some hacks or hacked objects that allow you to put your sim in a variety of poses on demand. For that, you'll want to see the list at Content List: Hacks and Hacked Objects: Pictures, Movies, Stories, and Poses. Specific items listed there and ways to utilize them will be gone over in the rest of the tutorial.

[edit] Windowed Mode

In order to take your pictures using the methods described here, you will need your game running in a window, so you can easily switch to other applications without causing major instability and lag. Instructions on setting up Windowed Mode may be found here.

Windowed mode should be perfectly safe - in fact, some users actually report better game performance when running in a window. Your mileage may vary.

[edit] No more C Key

In order to take truly bitchin' pics, you should not use the game's screenshot system, using the C key or the camera button on the game's controls to take your pictures. Even on the highest picture settings, pictures will still be small, with a very high level of JPEG compression, making them blurry and crunchy. Small, blurry, and crunchy pics are in no way bitchin'.

[edit] Screenshot Program

There are many programs available, free and pay, that will take screenshots for you by using a hotkey, and save them to a folder - just like The Sims 2 with the C key, but with options for much better quality settings. There is a free version of FRAPS available that is a simple, quick, and easy program to use: http://www.fraps.com/

A quick Google search for 'free screenshot program' will also bring up many other options, which may have other features that are of interest to you.

[edit] Print Screen

If you have enough RAM to run Photoshop or another graphics editing program at the same time as Sims 2, you may want to take screenshots yourself, without the use of a program to store them for you.

To do that, simply press the Print Screen or PrntScn key on your keyboard - it's usually off toward the right, over the arrow keys, above Insert and Delete. This will copy your current screen to your Windows clipboard, as if you had selected and copied it as an image.

Then open any graphics editing program, create a new document the size of your monitor's resolution, and paste into that document. Your screenshot should appear in the document.

[edit] Make Your Sim

Bitchinpics-3.jpg
Sims look best on a lot, so we're going to create a sim and put it on a blank lot to take pics. This will make an extra character file just to take pics, so if you have a big, overcrowded Legacy neighborhood, you might want to create a blank neighborhood for pics and testing to keep this out of your main 'hood.


Otherwise, go into Create a Family/Create a Sim and to in to create a sim. Enter a first name, and make sure you have it set to the right age and gender. Then click on the Choose Existing Sim button. Find your sim in the sim bin and click Accept. Jump to 6, where you set your sim's personality and aspiration. Choose an aspiration for your sim, and set their personality points. To avoid slouchy, gross sims, make sure they have at least 3 points in Sloppy and Lazy. Setting it to Aquarius gives you a basic personality. If you have Nightlife give your sim some Turn-Ons and a Turn-Off. Then choose Accept Sim. At the family screen, type a family name, and then click Accept Family.


[edit] Create a Set

Bitchinpics-4.jpg
Now you'll be back in your neighborhood. It's time to create an empty lot that you can use as a picture-taking set for your sim.


Click on the Lots and Housing button, then choose an empty lot. 2x2 is a good size. Place the lot in a blank spot in your neighborhood, and give it a name. It should be a Residential lot. Click on the Families button and find the sim you just made in the sim bin. Click on the empty lot you just created and move them into it.


[edit] Game Options

[edit] Graphics Settings

Bitchinpics-2.jpg
When you have gotten the lot fully loaded, you will want to first make sure your graphics options are turned up. Click on Options - Graphics/Performance Options.

You will need Lighting, Sim/Object Detail, and Texture Detail at least turned up to High. Shadows can also help your pictures look more realistic, depending on how nice a graphics card you have. When you have turned your settings up, click Apply Changes.

It may take several minutes for the game to begin responding again. You will get a dialogue asking if you want to save your changes with a countdown of 15 seconds. Click yes within those 15 seconds to keep your new settings - if you miss seeing that window, your options will revert to their previous levels, and it may seem like nothing happened.

[edit] Free Will

Bitchinpics-18.jpg
Now we need to make sure our sim is not going to go running off to read the paper while we're trying to take pictures. Click on Options - Game Options and turn OFF Free Will.



[edit] Camera Controls

Take some time to just play around with the camera, especially if you have just installed the camera hack. It can take a while to get used to the camera controls, and even once you are experienced in their use, it may be challenging to get the shot you want with the constraints on the controls.

If you haven't taken many sim pictures before, here is a list of camera controls:

  • TAB

Puts the game into Cameraman mode, allowing better and more control of the camera. Make sure you are in live mode before going into Cameraman mode or you will see grid lines on the ground and floating where floor tiles may be placed.

  • W and S

W moves the camera forward. S moves it backward.

  • A and D

A moves the camera left. D moves it right.

  • Q and E

Q lowers the camera. E raises it.

  • + and -

Zooms in and out. The further you are zoomed in, the smaller the increment you will move when using the WASD keys if you have the camera hack as advised above.

[edit] Cheats

Remember, our focus here is not on playing the game by all the rules, but taking the absolute best pictures we can, so cheat like mad! Here are some cheats that you should definitely be familiar with, and how they may be of use to you for picture taking:

  • moveObjects on - This will allow you to place more than one object on a tile, and pick up and move items that you cannot normally manipulate. Most importantly, this will allow you to pick up and move your sim by hand just as you would any object, rather than having to wait for them to walk somewhere, assuming there is even a complete route to where you want them. Please note that if you have this cheat set to on, windows and doors will not snap onto walls, especially diagonals - you will need to set it back to off for easy placement of doors and windows.
  • boolProp snapObjectsToGrid [true/false] - With this cheat set to false, you'll be able to place objects exactly as you want them, without them snapping to the gridlines. This will allow much better placement of sims as well as objects, and can make for a much more natural, haphazard look to the placement of objects in your pictures. Please note that if you have this cheat set to false, your windows and doors will no longer place properly - you will need to set it back to true for them to snap into place.
  • boolProp allow45DegreeAngleOfRotation [true/false] - Instead of just having the four cardinal directions to rotate sims and objects, with this cheat set to true, you'll be able to rotate objects in 45 degree increments, allowing you to place objects and sims diagonally. This is helpful for exact positioning of a sim facing the direction you want them, and again, will make for more natural looks to scenes. You will need to use the < and > (, and .) keys on your keyboard to rotate the objects - clicking and dragging will not work. You will need at least one expansion to use this cheat normally. However, because the coding for this cheat was actually included in the base game, you can use this hacked bamboo plant by wintermuteai1 at MTS2 to accomplish the same thing in the base game.
  • plumbbobToggle [on/off] - Set to off to turn off the plumbbob (floating diamond) that denotes your active sim. You will need Open for Business or later expansions to use this cheat. If you do not have Open for Business or later expansions, you can use the No Balloons Patch by Inge Jones at SimLogical to remove the plumbbob, or make sure you crop it out of your photos.
  • showHeadlines [on/off] - Set to off to turn off thought bubbles, speech bubbles, and relationship gain/loss (++/-- graphics) over sims' heads. Making sure these graphics and the plumbbob are off (or cropped out of your pics) will make for a much more realistic look. You will need the Nightlife expansion or later for this cheat to work. If you do not have Nightlife or later expansions, you can use the No Balloons Patch by Inge Jones at SimLogical to remove these graphics.
  • slowMotion [0-8] - Allows you to slow down the game's speed. Acceptable values are 0-8, 0 being normal game speed, and 8 being the slowest. Generally slowMotion 4 is about the right speed to use for picture taking, as it allows you to pause on exactly the right facial expression and pose for the perfect picture.
  • maxMotives - Maxes all the needs and motives (hunger, bladder, etc.) of every sim on the lot. Very useful for keeping sims from wetting themselves while you're trying to get them to pose. You will need Nightlife or later expansions to use this cheat.
  • motiveDecay [on/off] - Set to off to stop the slow reduction of sim needs and motives over time. Helpful in combination with maxMotives for long picture-taking sessions. You will need Nightlife or later expansions to use this cheat.
  • aspirationLevel [0-5] - Set the sim's aspiration to the selected level. 0 is aspiration failure, 5 is platinum. Useful to keep your sims from going nuts and having a visit from the psychiatrist while you're trying to take pics. You will need Nightlife or later expansions to use this cheat.
  • lockAspiration [on/off] - Set to on to keep a sim's aspiration from slowly lowering over time. Use in combination with aspirationLevel 5 to keep your sims happy and sane for long picture-taking sessions. You will need Nightlife or later expansions to use this cheat.
  • setHour [0-23] - Allows you to set the hour of the day, so you can take nighttime shots with ease, or switch back to daytime if it gets dark in the middle of your shoot. You will need Open for Business or later expansions to use this cheat.

There is a full listing of all of the cheats with their expansion pack requirements and descriptions of their use available in the Game Help section at MTS2. There may be more cheats that you will find useful there as well.

If you would like to shorten some of the longer cheats for easier use (so you can just type "moo" instead of "moveObjects on" for instance), or put on certain cheats automatically, you can do so by setting yourself up a userstartup.cheat file. There is a tutorial on how to do that on MTS2 in the Game Help section.

[edit] Beginner Sets

These are the simplest of set types, but learning the basic concepts of setting up even a simple set will help you as you do more advanced sets.

[edit] Basic Set

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The most basic type of set is just two walls with flooring stretched between them. This will give you nice, brightly-lit pictures, and is perfect for getting a picture of a sim taken against a solid-colour background, often a requirement for contests. A plain background, with good lighting. Yup, that's about it. Or is it a little more complex than that?

[edit] Quick Set

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After you've checked out the above information on how to set up a basic set, here's the steps I take when I'm getting ready to take many of my sim pics.


[edit] Indoor Set

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Exterior lighting will give you bright lighting, but if you would like more depth to your pictures without bright, harsh daylight, you can add a few walls to the simple set, and create an interior set. It may be tempting to use an existing house for pictures, but generally building a small set just for pics is better, as you will be able to take pictures much quicker on a smaller lot with only your needed walls and objects.

[edit] Advanced Sets

Instructions on creating more complicated sets, which are generally quite a bit more time consuming. Of course, these instructions just show the basics you will need to make these sets... you can always expand on the techniques and use different content for a variation on the theme. Again, it's recommended you read through all of these, as there are great tips in each one that you may be able to use for all kinds of other things, too.

[edit] Garden Set

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How to set up a realistic, beautiful outdoor scene, for a very natural look.

[edit] Beach Set

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For your hot sims on hot days, here's how to set up a realistic beach set.

[edit] Home Set

[edit] Loft or Industrial Set

[edit] Stage Set

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To set up a stage for a play or musical performance, here's some simple instructions that will get you rockin' in time for the show.

[edit] Runway or Catwalk Set

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Yes, yes, we all make VERY pretty pixel dolls, don't we? Well, if you've got some skinny little model in a ridiculous outfit and funky makeup that just HAS to strut down a runway, here's how to make a pretty one.

[edit] Posing Sims

[edit] Emotive Poses

Fantastic for stories or contests, this big list of emotive facial expressions and poses will help you get just the right emotion in pics.

[edit] Evil Poses

Devious deviant need to let their evil shine through? I won Queen of Evil. I got you covered.

[edit] Posing on Surfaces

[edit] Stage Performance or Singing

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For your rock star, lounge singer, or hot little diva, here's how to get some great poses that really make it look like your sim is performing on stage.

[edit] Modeling Poses

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It is NOT all about that damn flamingo, seriously. Learn some creative ways to create elegant models in interesting poses.

[edit] Details

[edit] Framing a Scene

[edit] Composition

Anyone can snap a picture of a sim, and, assuming you've followed the tutorial up to this point, it will look nice... But there is an additional level of complexity: the interplay of shape and form within an individual image, which, if properly constructed, can add to the emotion, drama, and impact of the image.

To a degree, some of this is intuitive, and with enough practice, you will begin to just feel out a properly composed image, but these guidelines will get you started looking for the right elements to incorporate into your own work.

[edit] Foreground, Midground, and Background

Every picture potentially contains three basic "grounds" meaning the distance of the elements from the camera. These are foreground, midground, and background.

The background is generally the furthest point from the viewer. It can be the sky, walls, rolling hills, the ocean, etc. The background of your pic will set much of the tone, especially in color. The foreground is whatever is closest in the image. This may be the subject, or it may be something in front of the subject, like a row of plants. The midground (as you might guess) is between the foreground and the background, and may be more scenery, or may be your focal point.

How you manipulate the three elements depends on the final effect you wish to have.

  • An image with a blank background, subject in foreground, and no midground will focus the viewer strongly and firmly on your subject.
  • An image with a scenic background and subject in midground can make the viewer feel "closer" to the subject - you're along with the subject in their own environment, with nothing between the viewer and subject.
  • An image with a scenic background and foreground, with your subject in midground separates the viewer from the subject.

[edit] Angle

This is an area that a lot of people taking sim pics seem to ignore, or don't understand.

As a player, you watch your sims from above most of the time, looking down at them over their shoulders. This is great for gameplay, to direct them to tasks, but this "God's Eye View" is less than perfect for most sim pictures.

When choosing your angle, you must consider how you want your viewer to relate to your subject.

  • From Above, Looking Down: An angle from above, looking down upon your subject, raises the viewer above the subject. Your sim is caught beneath the viewer's microscope and vulnerable. Angles from above are especially useful when your subject is portraying a negative emotion like sadness, helpless anger, or fear. It can also work well for expressions of exaltation or hope.
  • Level: Taking pics on the same level as your subject puts the viewer on equal footing. It can help make your viewer feel as if they are in the scene, and provides a greater sense of intimacy. Try to position your camera at the same height as your sim subject. If you press W to move the camera forward, you should not run into the sim's face or hair, but their upper chest below the hollow at the center of their collarbone.
  • From Below, Looking Up: Taking pics from below your subject puts your viewer in an inferior position to the subject. This is excellent if you want to portray a sense of power - place the camera as if you are kneeling before the subject. For portraying movie stars, divas, kings, etc., placing the camera just a bit below your sim can make your character seem larger than life. When you press W to move forward, you should run into the bottom of the sim's chest, at the bottom of their ribcage.

Even more extreme angles from below can create quite dramatic pics, especially if you zoom out just a bit. To portray, for example, a child's fear of an angry parent, it can be much more effective to take a pic from extremely low, maybe behind a chair or under a table, zoomed out to make the room seem larger, looking up at the looming parent, than to look down on the frightened child themselves.

[edit] Balance and Flow

Though it can be tempting to just point and shoot, if you take care with the way you take and crop your pics, you can use certain aesthetic properties to guide the eye how you want it.

[edit] Symmetry

A picture that is essentially the same left and right, if divided down the center, is symmetrical. Symmetrical pics draw the eye immediately and directly to the center. There is no pause, no wandering of the eye toward the subject. Your picture is your subject and nothing else. Extra details outside your subject should be symmetrical (and essential) or eliminated.

Symmetrical pics are highly intimate - the viewer's eye has nowhere to escape to, confronted immediately by your subject. Therefore, symmetrical pics are extremely effective at portraying heightened emotion - the sorrow, joy, or anger in your subject's eyes will be the focus of your pic.

However, symmetry is extremely static. There is no movement beyond the center. Therefore, it should be used sparingly, reserved for pics that need a certain stillness, rather than dynamic movement.

[edit] Asymmetry

A picture that cannot be divided into two halves looking similar on both sides is symmetrical. Where symmetry is direct and static, asymmetry is indirect and dynamic. The eye will travel around the picture, lingering on details, before settling on your subject.

It creates a feeling of movement, activity, and drama, making your simple, non-animated pic seem to change as the eye shifts focus around the image.

You have to apply a bit more care and planning with asymmetrical pics, though. Because the eye travels through the pic, you have to take care to guide your viewer ultimately to your subject.

[edit] The Rule of Thirds

In guiding your viewers' eyes to your pic's subject, the Rule of Thirds can be extremely helpful. Imagine (or even actually draw) a set of lines across your pic, dividing it both vertically and horizontally into thirds, like a tic-tac-toe board.

If you're using Photoshop, do View - New Guide to set up a guideline. Set it to horizontal, 33%, then click OK. Repeat and do horizontal 66%, then vertical 33% and vertical 66%. You should now have your image divided into thirds by guidelines.

By placing your subject more toward these lines and where they intersect, rather than the center area, you can create a dynamic asymmetrical pic.

[edit] Leading Lines

Take a look at your pic and try to identify the main edges and lines in its forms. Strong horizontal and vertical lines at right angles tend to create a feeling of solidity, rigidity, and formality. Diagonal, slanted lines are more dynamic, creating a sense of movement. While both right-angled and diagonal lines will guide the eye, diagonal lines pull the eye along better than right-angled ones.

The use of lines set up specifically to lead the eye to the subject can be particularly effective in creating a dynamic pic. One or more lines pointing toward the subject will draw the viewer's eye toward it.

If the focus of a pic is inanimate, or a second sim, a sim's line of sight can be a more subtle but creative way to draw your viewer's eye there, too.

[edit] Colour

While most applications will suggest a colours cheme, how exactly you use those colours, and their interplay with the rest of your pic, can have a big impact on the overall feel.

  • Main Colour: Your main colour is either the predominant colour in your pic, or, if there are several colours and no one can be said to be the predominant colour, your main colour is an average of all the colours in your pic. In Photoshop, you can average colours with Filter - Blur - Average. Your main colour sets the overall tone and mood of the pic, so make sure you choose it well.
  • Secondary Colour: This is the next most dominant colour in your pic. Generally this will be one colour but you may have more than one secondary colour. For a feeling of harmony and unity through the pic, keep your secondary colours coordinating with the main colour. For more "pop" go for a colour that's wildly different than your main colour.
  • Accent Colours: These are colours that appear in very small amounts in your pic, but are extremely important for the overall look. Often the colour of a sim's eyes can be your accent colour... or a shade in their makeup, streaks in their hair, or jewelry. Having an accent colour that is quite different from your main and secondary colours will make it stand out, and draw the eye to that colour.

[edit] Choosing Colour Schemes

(Eyedroppering colours from pretty pics)

[edit] Tone

[edit] Contrast

[edit] Lighting

[edit] Print Screen

[edit] Adjusting Pics

[edit] Cropping

[edit] Adjusting Levels

[edit] Filters

[edit] Other Effects

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