Sims 3:0x046A7235
Modding Reference by Category | |
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Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |
Lot Location | ||
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TypeID: | 0x046A7235 | |
Game Version: | The Sims 3 |
Overview
The data in this resource seems to be used for route planning, as there is a heavy emphasis on portals and footprints.
Header
DWORD version 5 DWORD 2 DWORD 7 DWORD section 1 size -- Section 1 data -- Section 2 data DWORD section 3 size DWORD section 4 size -- Section 3 data -- Section 4 data -- Section 5 data
Section 1
DWORD section 2 size QWORD lot ID WORD WORD DWORD total subcount2b entries DWORD id18 count (Number of type 18 special IDs) 4 DWORDs 3 BYTEs MATRIX4x4 lot to world transformation MATRIX4x4 world to lot transformation DWORD 3 QWORD lot ID (Again) QWORD lot ID (Again) FLOAT (Usually -0.5 or 1.0) FLOAT 0.0 FLOAT 0.123 DWORD (Typically 0x4000000 or 0x84000000) 4 FLOATS lot coordinate bounds (-0.5 to lot size + 0.5) DWORD count1 REP count1 DWORD incrementing values from 1 to count1 DWORD count2 REP count2 DWORD subcount2a REP subcount2a DWORD value from count1 entries DWORD subcount2b REP subcount2b DWORD value from count1 entries not included in subcount2a DWORD subcount2c REP subcount2c WORD first value 0, rest value from subcount2a DWORD subcount2d REP subcount2d DWORD subcount2d1 REP subcount2d1 WORD index into subcount2a entries SINGLE (1.0) BYTE 1 DWORD count3 REP count3 WORD BYTE BYTE BYTE DWORD count4 REP count4 WORD WORD WORD WORD
Section 2
DWORD DWORD s2entries REP s3entries DWORD QWORD id (Object ID or special id) DWORD 2 FLOATS DWORD 2 FLOATS DWORD 2 FLOATS DWORD portal type (47144 = route through, 45250 = animate through) DWORD DWORD DWORD portal type (47144 = route through, 45250 = animate through) DWORD WORD WORD DWORD WORD DWORD FLOAT FLOAT
Section 3
Speculation: Table of some sort used by route planning. Doing anything on a lot (Even changing the level of the terrain) causes this data to grow drastically.
DWORD s3entries REP s3entries DWORD level 3 DWORDS DWORD s3subentry1 REP s3subentry1 DWORD Index to S4 entry 2 BYTES WORD DWORD s3subentry2 REP s3subentry2 BYTE unk1 BYTE unk2 BYTE unk3 BYTE unk4 IF unk1 = 0 OR unk2 != 0 OR unk3 != 0 (There has to be a simpler test than this) REP unk4 DWORD index to s3subentry1 entry 8 BYTES DWORD 3
Section 4
DWORD s4entries DWORD (Some value less than s4entries) REP s4entries DWORD datatype -- type dependent data DWORD
Type 1
DWORD
Type 2
QWORD lot id QWORD special id FLOAT DWORD FLOAT 0.123 BYTE BYTE ID type BYTE BYTE DWORD count REP count DWORD subcount REP subcount DWORD pointcount REP pointcount FLOAT x coordinate FLOAT y coordinate BYTE 1
Type 3
(Same as type 2 format)
Type 4
Object footprint?
QWORD lot id QWORD object id FLOAT DWORD FLOAT 0.123 BYTE BYTE ID type BYTE BYTE DWORD count REP count DWORD subcount REP subcount DWORD pointcount REP pointcount FLOAT x coordinate FLOAT y coordinate BYTE 1
Type 6
(Same as type 2 format)
Type 7
Lot footprint?
QWORD lot id QWORD lot id (Again) FLOAT DWORD FLOAT 0.123 BYTE BYTE ID type BYTE BYTE
Type 8
(Same as type 2 data)
Section 5
DWORD s5entries REP s5entries WORD BYTE BYTE DWORD
Special IDs
In some cases rather than a LOT ID (Which always ends with the last 4 bits 0) the data contains what I've termed a special ID. This appears to use the 8 bytes slightly differently.
BYTE 5 BYTE ID type WORD WORD BYTE level (-1 = pool) BYTE (Always 0)
However this could all be coincidental, as the typical lot or object ID looks, to the casual observer, like a DWORD followed by two WORDs.
The following ID types have been observed...
ID type | Context | Identifies |
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0 | Lot ID (Not a special ID) | Lot |
1 | Object ID (Not a special ID) | Object |
3 | Section 4 type 6 data | Floor |
9 | Door object ID (Not a special ID) | Door |
12 | Section 4 type 2 data | Wall? |
13 | Section 4 type 8 data | Wall? |
15 | Section 4 type 6 data | |
16 | Section 4 type 6 data | |
18 | Section 4 type 2 data
Section 2 data |
Lot portal |
19 | Section 4 type 3 data | |
20 | Sim object ID (Not a special ID) | Sim |
21 | Section 4 type 6 data | Foundation |
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |